Farinha, N., Bigio, A., Marques, D. and Salgado, P. (2021). Illustrare, Journeys of Science Illustration in Portugal. Câmara Municipal de Lisboa.
Bilingual (Portuguese and English) catalog of the exhibit by the same name hosted at the National Museum of Natural History and Science in Lisbon. The exhibit displays a vast collection of illustrations made by Portuguese artists and/or made in Portugal during the last six centuries.
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Marques, D. (2020). Drawing a menacing male-female caterpillar for a scientific journal. Journal of Natural Science Illustration, 52(1).
Article included in the Journal of Natural Science Illustration published quarterly by the Guild of Natural Science Illustrators.
Marques, D. (2019). A realidade aumentada no panorama museológico atual. Revista de Museus #2, 118-127.
Article (in Portuguese) included in the second edition of the Museum Magazine published by the Portuguese Cultural Heritage Public Division.
Marques, D. (2018). Realidade aumentada em exposições de museu-experiências dos utilizadores. Caleidoscópio, pp 210.
Book published by Caleidoscópio publisher and supported in part by the Portuguese Cultural Heritage Public Division. It is an improved translation to Portuguese, in book format, of my Ph.D. thesis “The visitor experience using augmented reality on mobile devices in museum exhibitions.” (listed here, four items down)
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Marques, D., & Costello, R. (2018). Concerns and Challenges Developing Mobile Augmented Reality Experiences for Museum Exhibitions. Curator. doi:10.1111/cura.12279.
Abstract: There may be valid reasons why some technologies are readily adopted in museum exhibits, such as audio, video and touchscreen interactives, and others are not, e.g., holography and augmented reality; however, unless we collectively and deliberately experiment with, analyze and report our findings, it is likely that concerns with technologies are based on anecdotes and assumptions rather than empirical data and may be misleading and confusing. We examine concerns and the challenges commonly associated with the use of augmented reality in exhibitions and apply a case study from the Smithsonian’s National Museum of Natural History to assess the veracity of these with this particular technology. Assumptions around detraction, replacement, gimmickry, and onboarding, for example, were not found to be a valid concern. Augmented reality can have high user experience rewards, yet as with any technology, there are technical and socially relevant challenges that should be considered before adopting augmented reality as a user experience.
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Marques, D., & Costello, R. (2018). Reinventing object experiences with technology. Exhibition, Spring, 75-82.
Excerpt from the Introduction: Outdated exhibitions challenge museum practitioners: do we preserve the past, renovate from the ground up, or do an intervention to meet the expectations of modern audiences? Decisions are often limited by historical precedent and structural restrictions, and more commonly by lack of resources. Making use of innovative and interactive technologies is one approach to improving the object experience for exhibitions rooted in decades past and augmented reality technology has in some cases been adapted for that purpose.
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Marques, D. (2017). Augmented Reality: the new kid on the block. Journal of Natural Science Illustration, 49(3), 12-13.
Article included in the Journal of Natural Science Illustration published quarterly by the Guild of Natural Science Illustrators.
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Marques, D. (2017, July 7). The visitor experience using augmented reality on mobile devices in museum exhibitions. University of Porto, Porto.
Thesis submitted in fulfillment of the requirements for the degree of Doctor in Digital Media, as part of the doctoral program at the UT Austin | Portugal CoLab. Degree granted by the Faculty of Engineering at the University of Porto, Portugal. Research was co-funded by the European project POPH/FSE and a grant from the Fundação para a Ciência e Tecnologia (SFRH/BD/51840/2012). It was hosted by the Office of Education and Outreach at the National Museum of Natural History, Smithsonian Institution.
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Abstract: This research addresses the compelling need of the modern museum to understand its audiences, their preferences and responses to technology mediated experiences. The focus is on Augmented Reality (AR) technology delivered through mobile devices in antiquated museum exhibitions as one approach to repairing the gap in visitor expectations and their actual experiences in such exhibitions. The investigation took place at the Bone Hall, a vertebrate skeleton exhibition at the Smithsonian’s National Museum of Natural History, unchanged since the 1960s and no longer meeting visitor expectations for engagement and interactivity. A mobile app called Skin & Bones was developed to reinvigorate the Bone Hall. It features 13 of the animals on display and includes 10 AR pieces of content, 32 videos and four activities. The content and structure of the app were designed according to the IPOP theory of experience preference, a four-dimensional construct that proposes museum visitors vary from one another in their relative attraction for Ideas, People, Objects and Physical activities. The research adapted a UX framework developed for evaluating the user experience with mobile AR services and combined it with traditional visitor studies’ approaches such as observation and tracking, questionnaires and interviews. For research purposes, two versions of the app were developed to isolate AR as a variable and to collect individual user actions. App analytics provided information on how onsite and offsite users’ behavior differed. The findings of the research confirm the positive influence of AR technology over the Visitor Experience as reflected in increased engagement with the content on display and shaping of app content viewing and preferences. The analysis of all study variables associated greater viewing of AR with higher levels of satisfaction and surpassed expectations. The technology was shown to promote the most emotional and instrumental experiences, and the least social experiences. Visitor engagement increased to the level of another gallery in the same museum designed anew 40 years later. The research also contributes to testing the predictive power of the IPOP framework and provides guidance in the adoption of AR technology and development of mobile augmented tools for indoor museum exhibitions and offsite use.
Marques, D. (2017). Scientific Illustration overview. In O. Pombo (ed.) (2017), Image in Science and Art, Lisbon: Fim de Século, 175-182.
Article included in the proceedings of the conference Image in Science and Art that took place at the Calouste Gulbenkian Foundation (Lisbon, Portugal) in 2012, organized by the Center for Philosophy of Sciences of the University of Lisbon.
Abstract: Science and art are frequently mentioned in the same context for representing distinct ways of interpreting the world: from one point of view the laws of nature are investigated through unbiased observation and experimentation, to reach reason and objective understanding; from the other point of view skills and imagination are employed to create works that promote aesthetic feelings in the self and in the others. However the connections are much greater than usually considered and at least one field of study is the overlapping outcome of the two.
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Marques, D., Costello, R., & Alpert, B. (2017). A location based understanding of mobile app user behavior. Presented at Museums and the Web 2017, Cleveland OH.
Article included in the proceedings of the conference Museums and the Web in Cleveland, OH, 2017.
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Marques, D., & Costello, R. (2015). Skin & bones: an artistic repair of a science exhibition by a mobile app. Midas, 5. http://doi.org/10.4000/midas.933
Article included in the journal Midas dedicated to museums and interdisciplinary studies in a special edition about science and art.
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Marques, D. (2014). Sequential art in science. Journal of Natural Science Illustration, 46(3), 18–20.
Article included in the Journal of Natural Science Illustration published quarterly by the Guild of Natural Science Illustrators.
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Marques, D. (2014). Book review: Bernard Durin’s ‘Beetles and Other Insects’. Journal of Natural Science Illustration, 46(3), 27.
Article included in the Journal of Natural Science Illustration published quarterly by the Guild of Natural Science Illustrators.
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Marques, D. (2014). A Representação Digital Tridimensional na Ilustração Ictiológica. Boletim da Sociedade Brasileira de Ictiologia, 111, 21-23.
Article included in the quarterly bulletin of the Brazilian Society of Ichthyology. In Portuguese.
Marques, D., Costello, R., & Azevedo, J. (2013). Augmented reality facilitating visual literacy for engagement with science in museums. Presented at EVA London 2013, London, UK.
Article included in the proceedings of the conference Electronic Visualisation and the Arts that took place in London in 2013.
Marques, D. (2013). Desenhar a Ciência, Saber o que se Desenha. Presented at Ciclo de Conferências Desenhar, Saber Desenhar, Faculdade de Belas Artes da Universidade de Lisboa.
Article included in the proceedings of the conference Drawing, Knowing How to Draw that took place at the College of Fine Arts of the University in Lisbon in 2013. In Portuguese.
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Marques, D. (2012). Ilustração científica: enquadramento da sua importância na obra de Santiago Ramón y Cajal. In Exuberâncias da Caixa Preta: Charles Darwin. Museu Soares dos Reis, Porto.
Book chapter dedicated to the science and art of Santiago Ramón y Cajal, pioneer in neuroscience. Book published along exhibition dedicated to Charles Darwin, held by the Museum Soares dos Reis, in Porto, Portugal. In Portuguese.
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Marques, D. (2008). A look at science illustration in Brazil. Journal of Natural Science Illustration, 40(8 ), 22–25.
Article included in the Journal of Natural Science Illustration published quarterly by the Guild of Natural Science Illustrators.
Marques, D. (2006). The twenty-six letters in science illustration. Guild of Natural Science Illustrators Newsletter, 1(January), 7–10.
Article included in the Journal of Natural Science Illustration published quarterly by the Guild of Natural Science Illustrators.
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